9/17/2023 0 Comments Terraria obsidian rose calamityIf two Mechanical Bosses have been defeated:.The Mechanical Boss' base HP and damage are decreased by 10%.If one Mechanical Boss has been defeated:.The Mechanical Boss' base HP and damage are decreased by 20%. If no Mechanical Bosses have been defeated:.The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.The Pwnhammer and Hammush will now state that Crimson and Demon altars will not spawn ores when broken.Crimson and Demon Altars will now drop 10 Souls of Night when broken.These effects no longer occur when Demon/ Crimson Altars are destroyed. Defeating the Wall of Flesh will now cause Cobalt Ore and Palladium Ore to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn at night.If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: Eidolists begin spawning as soon as Hardmode begins, meaning that the Lunatic Cultist, the proceeding Lunar Events, and the Moon Lord can all be fought at any time after defeating the Wall of Flesh. Using an Eidolon Tablet, dropped by the Eidolists found in the Abyss, will summon the Lunatic Cultist regardless of whether or not the Golem has been defeated.The Temple Key and a variant of the Lihzahrd Power Cell are now craftable with early-Hardmode materials, meaning that Plantera does not need to be defeated in order to enter the Jungle Temple and fight the Golem.The Portabulb is also available to manually summon the boss. Plantera's Bulbs can spawn before mechanical bosses are defeated.Life Fruits are available from the start of Hardmode, without the need of defeating a Mechanical Boss.Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. Revengeance, only usable in Expert Mode, will toggle it's respective difficulty mode when used. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. In every new player's inventory, there will be a Starter Bag and Revengeance. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes. The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. The Calamity Mod also changes multiple vanilla item recipes. The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
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